Wednesday, February 17, 2016

Dragonball Xenoverse: Female Saiyan Guide

Be sure to check out my other Xenoverse Guides.

Male Earthling

Overview

For attack stats, female saiyans have the 2nd highest stats in Ki Blast Supers (behind female earthlings) and Strike Supers (behind male earthlings), among the 8 possible races and genders.  However, they have the lowest stat in melee Basic Attacks, and they also tie with female majins for the lowest health stat.  They have medium to fast speed stats.

Being saiyan, they have access to super saiyan transformations, which provides a small increase to all stats, and allows for unlimited use of ki.  But this comes at the cost of a constant drain to ki, and not being able to charge ki from dealing or taking damage.

Because of their stats and access to super saiyan, female saiyans are best used as ki blasters or ki spammers.  Although an argument could be made for making them a striker, strike supers and ultimates are not as easily spammed as many ki blasts are.  Because of this, playing a striker means mixing in some melee Basic Attacks, and timing super and ultimates just right.  And while a female super saiyan could certainly do this effectively, I believe they are outclassed by male earthlings in this category, since not only will a male earthling do more far more damage from both Basic Attacks and Strike Supers, but also have far more health, which is good to have when at constantly fighting at close range.

Character Creation

Since your character's appearance has an effect on stats, I figured I should discus it first.  Only 2 things matter here: height and weight.  The rest is personal preference.

Height affects your character's speed and health.  Tall characters are slower, but have more health.  Short characters are faster, but have less health.  I typically like to be fast, and just use that speed to avoid damage, but this one is really a personal preference.  Try a few different heights and see what you like best.

Weight, however, is very important to most builds.  Light characters do more damage with Ki Blasts Supers.  Heavy characters do more damage with Strike Supers and melee Basic Attacks.  You definitely want the lightest weight here.

Equipment

For Clothes, you want any of the following...
  • Vegito's Clothes
  • GT Goku's Gi
  • 4 Star Dragonball Outfit
All of these clothes reduce your Basic Attacks and Strike Supers stats, but increase your Ki Blast Supers.  Vegito's Clothes also increases your Max Ki, while the other 2 increase Max Health.  Any are good options, and you can mix and match these if you want.  Vegito's Clothes are more difficult to obtain, as they must be farmed from PQ49.  The other 2 are simply purchased at the shop.

For Z-Soul, I have 4 good options.
  • Guess we should fuse into Vegito.
  • Let me show you my evolved self.
  • I'll never forgive you now.
  • I'll take you down.
Vegito's Z-Soul gives +4 to Ki Blast Supers, while also giving a small increase to all stats while you have either a transformation or reinforcement skill active, which is good for pairing with super saiyan.  This Z-Soul also reduces Max Ki and Stamina slightly, so keep that in mind when distributing stat points if you are trying to get an exact number of bars in either of those.  You can obtain this Z-Soul from the Mix Shop.

"Let me show you my evolved self" is Golden Frieza's Z-Soul.  It gives +5 to Max Ki, and allows Ki to charge automatically over time.  While this is no where near as fast as an earthling's Ki auto-charge, it will help you stay in super saiyan form for much longer.  This Z-Soul also has a second ability that activates at low Health, which will slightly increase all stats, and provide a slow Health regen.  This pairs well with a saiyan's natural attack increase when at low Health, so that your attack goes crazy high if you ever take a lot of damage.  You can get this Z-soul from one of the DLC PQ's.

"I'll never forgive you now" reduces Ki Blast Supers, however, for each enemy that you KO, and for each ally that is KO'd, you recover max Ki, and get a slight increase to all stats.  This can help stay in super saiyan form longer, especially in PvE with lots of enemies, although this is probably not useful in PvP, unless you only play 3v3 matches.  You get this Z-Soul from PQ21.

"I'll take you down" will let you start the battle with max Ki, which is useful for transforming to super saiyan immediately, however, it gives a -5 to Max Ki, and doesn't increase any stat we care about.  There is another Z-Soul that let's you start battles with max ki, but it also gives -5 to Ki Blast Supers, and we really don't want that.  Despite it's drawbacks, starting a battle with Max Ki is extremely useful, especially in PvP, since it allows you to transform and start spamming immediately.  You can get this Z-Soul from PQ53.

Stat Point Distribution

Given that female saiyans only really have 1 good use, I recommend the following distribution for stat points, given level 99...
  • Max Health - 50 to 100
  • Max Ki - 50 to 100
  • Max Stamina - 50 (52*)
  • Basic Attacks - 0
  • Strike Supers - 0
  • Ki Blast Supers - 100
Putting 100 points into Ki Blast Supers is pretty obvious.  This is going to be the only way you do any kind of significant damage, so you want it to do as much damage as possible.  When leveling, you probably want to do this one first.

Next, you want at least 50 in Max Ki, although you could take it to 100 if you like.  The more you have, the longer you can stay in super saiyan.  For PvP, you probably don't need as much as you do in PvE, just keep that in mind.  My recommendation is to level this to 50, then finish leveling Stamina before putting any more in Ki.

For Stamina, I like to have 6 bars, enough to use an evasive twice, or snap vanish thrice.  This should be enough for most players, for most builds.  To get 6 bars, you need 50 points in Stamina...

*unless you are using some gear that reduces Stamina...

The only viable piece of gear for this build that reduces Stamina is Vegito's Z-soul.  If you are using this, then you will want to have 52 points in Stamina to get a full 6 bars.  Take those 2 points from either Health or Ki.

If you have finished putting all the points you want into Ki Blasts, Ki, and Stamina, you should be around level 68-85, depending on how much you put into Ki and Stamina.  After this, put all your remaining points into Health.  You will never use Strike Supers anyway, and you shouldn't even be using Basic Attacks other than to gain Ki at the start of the battle.  Plus, your Basic Attack stat is so low to begin with, coupled with the reductions from gear, that any investment here isn't going to be doing much.

When all of that is done, you should look something like this...

Skill Set


Ki Blast Supers

I like the following Super Attacks for any ki blaster or spammer for dealing damage...
  • Burst Kamehameha
  • Ill Flast
  • Recoome Eraser Gun
  • Perfect Shot
  • Big Bang Attack
  • DIE DIE Missile Barrage
Burst Kamehameha is one of the fastest Supers, yet still does great damage, especially with it's option to be double tapped to fire a second burst at the cost of more Ki.  However, a super saiyan doesn't care if anything costs more Ki.  This is great to use when you have your enemy caught in a melee combo, as it will be unavoidable.  This attack has medium to long range, but is easily dodged at anything but close range.

Ill Flash is another very fast attack.  It has short range but a large hit box, making it useful for hitting moving targets.  It pairs well with Instant Transmission for a surprise attack.

Recoome Eraser Gun and Perfect Shot are both very slow to charge, but do big damage.  Both pair with Gravity Impact or anything that causes opponents to stagger to help ensure a hit.

Big Bang Attack does decent damage for it's medium speed, and has a little bit of tracking.  But it's main selling point is it's ability to trap and damage enemies while it is still charging if they get too close.  This is useful if you have a melee opponent blinding charging at you, as they will get caught in the Big Bang while it is charging, then still get blasted by it for more damage.

DIE DIE Missile Barrage is fast, has great tracking at long range, and does some decent damage if most of the blasts hit.

Utility Supers

For general utility Supers, I like these...
  • Crusher Ball
  • Gravity Impact
  • Change the Future
  • Afterimage Strike
  • Instant Transmission
  • Maximum Charge
Crusher Ball does decent damage as a Ki Blast, but it's main selling point is it's ability to stagger enemies, which could be useful for setting up a combo with something else.  For this reason, it's in the utility category.

Gravity Impact can block ki blasts and send enemies flying backwards, which sets them up to being hit by something else.

Change the Future is a counter move that can be used to blast your opponent if you successfully use the move the counter a Ki Blast.

Afterimage Strike is effectively like having a free evasive if used well.  Instant Transmission is useful for getting around, surprising your enemy, and even avoiding attacks.

Maximum Charge helps you get ki, which is good if you want to get to super saiyan, and stay that way.  Be careful using this in PvP however, as it simply gives opponents a free shot at you most of the time.

Transformations

Obviously we want to be super saiyan, but which one?  Super Saiyan gives a bigger boost to Strike Supers and melee Basic Attacks, while Super Vegeta gives a larger boost to Ki Blasts, so you want to go with Super Vegeta.

Stick to SV1 instead of SV2.  SV2 drains Ki twice as fast, but only increases stats about 2% more than SV1, so it is definitely not worth it.

Ki Blast Ultimates

This will be your big attack, for dealing huge damage, and thanks to super saiyan transformations taking up an ultimate slot, you only get 1, so choose wisely...
  • x100 Big Bang Kamehameha
  • Special Beam Cannon
  • Super/Perfect Kamehameha
  • Giant Storm
  • Death Ball/Super Vanishing Ball
x100 BBK will do insane damage, and has a big hit box, but only at close to medium range, and only directly in front of you.  It's pretty easy for most opponents to avoid, however, so you may not hit without help.

Special Beam Cannon is one of the fastest ultimates, cannot be blocked, and works at any range making it very useful.  Lower damage than most however.

Super/Perfect Kamehameha are pretty well balanced, medium speed, medium damage, medium to long range, and generally not hard to hit opponents with.  They are nearly identical, but Goku's Super Kamehameha is a little faster, while Cell's Perfect Kamehameha does a little more damage.

Giant Storm has a huge hit box, hits anywhere on the map, and does great damage.  Great for PvE when fighting lots of opponents.

Even though Death Ball got nerfed, it is still a great attack.  It is easily spammed being fairly fast, and having great tracking even at long range, but is a little low for damage as far as most ultimates go.  Super Vanishing Ball is pretty similar, but a little slower and more damage I believe.  Any giant ball attack could go here really, like Super Spirit Bomb, Supernova, etc, as they really only differ in speed and damage.

Evasives

I like to use Angry Shout, since it will generate some Ki, allowing you to stay in super saiyan longer (or reachinig max ki faster).  However, it does have a downside, in that you don't move anywhere, which means that you aren't really evading anything, merely becoming invincible for a second.  This can be a problem if you get caught in a long lasting ultimate like Blue Hurricane or Symphonic Destruction, because using one Angry Shout won't get you out, and you will still be getting hit after you finish shouting.  Just keep that in mind, and go with whatever evasive you're comfortable with.

How to Fight

Get Ki as soon as you can, transform, then start blasting everything... pretty straightforward.

If you're in a PvP, you want start attacking to get some Ki, as well as to prevent your opponent from setting anything up.  In PvE, you should almost always use Maximum Charge, as it is generally very easy to charge at the start, and in between battles.  Try to get your Kir to max, or very close to it before transforming.  If you start with max Ki, transform immediately and go on the offensive.

Once transformed, you can start blasting til your heart's content.  Use whatever means necessary to make sure you connect with your ultimates.

2 comments:

  1. I forgot I wrote these, I guess I never finished them. Yeah, it's old, but fun. And there is a Xenoverse 2 now, although I have yet to play it.

    I have male human and female saiyan guides.

    As far as other races go...

    You can build a female human just like a female saiyan. The only difference is no Super Saiyan. They are still amazing though, having more health, more basic attack damage, and auto-regen ki. At 100 points invested into Max Ki, their ki will regen so fast, they can almost spam ki blast supers as often as super saiyans, and do just as much damage, if not more.

    Male saiyans are pretty much outclassed in anything they can do. They have very weak strike supers and ki blasts, so super saiyan spam with them won't be as effective as it is with a female. They make up for it by having the highest basic attack stat, but since humans get a 20% damage boost from having max ki, they get outclassed by humans as a basic attack / brawler.

    That's not to say they are worthless. With enough stat investment, any race/gender can excel at anything in this game. This guide was mostly for min-maxing, and I don't really see any advantage he might have over another race at any one build. But by all means, if you'd rather have a male saiyan for aesthetic/rp purposes, then do it. I don't wanna crush that dream.

    Male majins and namekians are tanks. They have high health, and do low damage. Namekians have better stamina recovery, so that gives them an advantage when playing a kaioken build. Otherwise, the best use of these races is to be bulky and slow, high stamina and health, then pick one attack type, and stick with it, any one will work really. Male majins even have access to an ability that let's them regenerate health, which makes them even tankier, if you can pull it off.

    Female majins are another race that is simply outclassed in every way, no matter how you try to build them. They have low health, and high damage with ki blasts, as well as strike supers I believe... however, they won't do as much damage as humans and saiyans, not to mention humans have more health and auto-regen ki.

    Female majins do get a health regen ability like the males, but their health is so low, you're likely to die trying to use it. Although I guess that ability is pretty hard to quantify, so it's hard to say if it gives them any advantage or not.

    The only thing female majins do better than any race is ground speed. They run on the ground faster than anything else. But how often are you on the ground in this game? Their flying speed, the speed that matters a lot more, is actually a bit slower than average.

    Frieza race can be decent as a striker or brawler. They cannot put out the damage of humans or saiyans, but they do have a couple things going for them, that might make them viable. First, their basic ki blast can stun, so that can help set up a melee combo. And also, they have the fastest flying speed I believe, so they can get in close and start attacking, or avoid damage. I still think a human is much better in this role, but it's hard to quantify things like speed and stun ability, so I won't dismiss frieza race.

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